Documentation
Chapter 07

Filters

Filters sharpen, blur, distort, render light and clouds, or turn a photo into a painting. This chapter introduces the whole Filter menu – from the Filter Gallery, Liquify and Vanishing Point to every filter in the eight categories.

The open Filter menu
The Filter menu: the large workspaces at the top, the filter categories below them.

Basics

Applying a filter

  • A filter acts on the active pixel layer or, if it is selected for editing, on its layer mask.
  • If there is a selection, it changes only the selected area.
  • Text and shape layers have to be rasterized first (Layer › Smart Objects › Rasterize Layer) – or you convert them to a smart object.
  • Filters with settings open a dialog with a live preview, Preview, Reset, Cancel and OK. Filters without settings take effect immediately.
  • Filters that work with colors use the foreground and background colors. In the menu, “(FG)”, “(BG)” or “(FG/BG)” then follows the name.

The dialogs work just like those of the adjustments (see Adjustments).

Smart filters

Convert a layer to a smart object with Layer › Smart Objects › Convert to Smart Object before you filter it. The adjustments and the filters in the categories then become smart filters: each one appears under the layer in the Layers panel and can be switched on and off, deleted and reopened with new values – the original stays unchanged. The filter dialog then shows the note Smart filter – stays editable. The exception is Lens Blur; the Filter Gallery also needs a pixel layer. More in the chapter Layers.

Fading a filter

Right after a filter you can weaken its effect with Edit › Fade… (⇧ ⌘ F): Opacity mixes the result with the state before, Mode combines it using a blend mode. This only works as long as the filter was the last step. Details in the chapter Retouching and Transforming.

Keyboard shortcuts

CommandShortcut
Liquify…⇧ ⌘ X
Vanishing Point…⌥ ⌘ V
Edit › Fade…⇧ ⌘ F

Filter Gallery

Filter › Filter Gallery… gathers artistic filters in one large window. On the left you see a preview at 100 % that you can move around with the mouse, in the middle the filters sorted into groups, and on the right the sliders of the selected filter.

What makes it special are the effect layers: with New effect layer you stack several filters on top of each other, for example “Dry Brush” with “Texturizer” above it. Each effect layer has a checkbox to hide it and a trash can to delete it. OK applies all enabled effects together.

The Filter Gallery window with preview, filter list and sliders
The Filter Gallery with the “Cutout” filter.
GroupFilters
ArtisticCutout, Dry Brush, Film Grain, Neon Glow, Poster Edges, Watercolor
Brush StrokesAccented Edges, Crosshatch, Ink Outlines, Spatter
DistortDiffuse Glow, Glass, Ocean Ripple
SketchGraphic Pen, Halftone Pattern, Photocopy, Stamp
StylizeGlowing Edges
TextureCraquelure, Grain, Mosaic Tiles, Stained Glass, Texturizer

Neon Glow, Diffuse Glow, Graphic Pen, Halftone Pattern, Photocopy, Stamp and Stained Glass use the foreground and background colors – set them beforehand.

Neural Filters

Filter › Neural Filters… brings together AI filters such as Skin Smoothing, Smart Portrait, Makeup Transfer, Style Transfer, Colorize, Landscape Mixer, Color Transfer, Harmonization, JPEG Artifact Removal, Photo Restoration, Super Zoom and Depth Blur. Most of them run with local models on your computer; filters with the cloud icon ☁ send the image to OpenAI’s image model and need an API key of your own. If a model is missing, the dialog offers Install. Under Output you choose New Layer or Current Layer.

The Neural Filters window with the list of filters and the Skin Smoothing filter
Neural Filters. Everything else is in the chapters AI on your computer and Generative AI.

Liquify

Filter › Liquify… (⇧ ⌘ X) pushes parts of the image around as if they were wet paint: you can make shapes narrower or wider, tidy up hair or strengthen a smile. You paint directly in the image with the mouse; the Liquify window on the right holds the tools and settings. Liquify works on pixel layers and on smart objects.

The Liquify window with tool list, Size, Pressure and the Face-Aware Liquify section
The Liquify window with its tools. You edit the image directly on the canvas.

Tools

ToolKeyEffect
Forward WarpWPushes the pixels in the direction you drag – the most important tool.
ReconstructRGradually paints the distortion back to the original.
SmoothESmooths uneven distortions.
Twirl ClockwiseCRotates the pixels under the brush as long as you hold it down; with ⌥, counterclockwise.
PuckerSPulls the pixels toward the center of the brush – shrinks.
BloatBPushes the pixels away from the center – enlarges.
Push LeftOPushes pixels to the left, across the direction you drag; with ⌥, to the right.
Freeze MaskFPaints a protective mask: frozen areas stay unchanged.
Thaw MaskDRemoves the protective mask again.
  • Size (2 … 3000 px) is the brush diameter; you change it quickly with [ and ].
  • Pressure (0.01 … 1) determines how strongly a stroke acts. Low values allow finer corrections.
  • Restore All takes back all distortions, Thaw All clears the protective mask, Invert Mask inverts it.
  • OK (or Enter) applies the result, Cancel discards it.

Face-Aware Liquify

In the Face-Aware Liquify section, a small local model (YuNet, 0.2 MB) finds the faces in the image. The first time, you download it with Download the Face Model. After that, each face found gets sliders from −100 to 100:

GroupSliders
EyesEye Size, Eye Height, Eye Width, Eye Tilt, Eye Distance
NoseNose Height, Nose Width
MouthSmile, Upper Lip, Lower Lip, Mouth Width, Mouth Height
Face ShapeForehead, Chin Height, Jawline, Face Width

If there are several faces, you choose the face at the top. Reset Face sets all of that face’s sliders to 0.

Adjusting a portrait with Liquify

  1. Open the portrait. For an editable result, first convert the layer to a smart object or duplicate it with ⌘ J.
  2. Choose Filter › Liquify… (⇧ ⌘ X).
  3. If needed, download the face model under Face-Aware Liquify. As soon as the face has been found, the sliders appear.
  4. Move the sliders carefully, for example Smile a little to the right or Face Width slightly to the left. Small values look the most natural.
  5. For detail work, choose Forward Warp (W), set Size a little larger than the shape you want to change and Pressure to about 0.3. Then push with short strokes – a stray strand of hair, for example.
  6. First protect areas that should not move with Freeze Mask (F). If something has gone too far, paint it back with Reconstruct (R).
  7. Click OK.
Portrait before Liquify
Before.
Portrait after Face-Aware Liquify
After: adjusted with Face-Aware Liquify.

Vanishing Point

Filter › Vanishing Point… (⌥ ⌘ V) lays a perspective plane over the image, such as the wall of a house or a floor. Within this plane you clone and paste in correct perspective: whatever moves toward the back gets smaller. While Vanishing Point is running, the options bar shows its modes.

  • Edit Plane: drag the four corners of the green grid onto the corners of a rectangular surface in the image, such as a window or paving.
  • Stamp: ⌥-click the source and then paint inside the plane. You set size and hardness in the options bar.
  • Paste: first copy a picture or an area (⌘ C) and paste it with ⌘ V. It then sits in the plane in perspective; drag it into place and change the Scale if needed.
  • Apply (Enter) takes over the result as a single history step, Cancel (Esc) discards it.
Vanishing Point with a green perspective grid on the cathedral
Vanishing Point: the grid follows the perspective of the image.

Lens Profile Correction

Filter › Lens Profile Correction… automatically corrects the typical flaws of a specific lens: distortion, color fringes and vignetting. The profiles come from the free Lensfun database (about 5 MB, CC BY-SA 3.0). The first time you use the command, you download them once with Download Lens Profiles.

Lens Profile Correction dialog with a button for downloading the lens profiles
The first time you use it, the lens profiles are downloaded.

After that, the dialog shows the camera and lens from the image data. If it does not recognize the lens, you search for it by name under Lens. Check the Focal Length and Aperture and choose what should be corrected: Geometric Distortion, Chromatic Aberration, Vignette. Auto Scale Image enlarges the result so that no empty borders appear.

For photos without lens data there is the manual Lens Correction under Filter › Distort.

Local AI and plug-ins

AI Denoise

Filter › Local AI › AI Denoise… removes image noise with a local AI model (SCUNet). Strength mixes the result with the original. Large images take a while. More in the chapter AI on your computer.

AI Denoise dialog with the Strength slider
AI Denoise.

Plug-ins

Under Filter › Plug-ins you find:

  • Filter Factory…: your own filters made from formulas for the R, G, B and A channels, with up to eight sliders. You can load and save Filter Factory filters.
  • Filter plug-ins in .8bf format that you put into the plug-ins folder. They appear in this submenu, sorted by category. Plug-ins built for a different operating system are shown in gray.
  • Open Plug-ins Folder shows the folder in the file manager; Rescan Plug-ins Folder picks up newly added plug-ins without a restart.

Plug-ins work with RGB documents. Setup and details are described in the chapter Automation.

Filter Factory dialog with sliders and formula fields for R, G, B and A
Filter Factory: formulas for each channel, here a negative.

Blur filters

The Filter › Blur submenu
The Filter › Blur submenu.
FilterSettingsEffect
Average–Fills the layer (or selection) with its average color.
Box Blur…Radius 1 … 250 pxEven, box-shaped blur.
Gaussian Blur…Radius 0.1 … 250 pxThe classic, soft blur.
Motion Blur…Angle, Distance 1 … 500 pxSmears in one direction, like a moving camera.
Radial Blur (Zoom)…Amount 1 … 100Zoom effect from the center of the image outward.
Surface Blur…Radius, Threshold (levels)Smooths areas but keeps edges – good for skin and noise.
Field Blur…Two pins with position and blurBlur that changes between two points – e.g. sharp on the left, blurred on the right.
Iris Blur…Center, Radius X/Y, Transition, BlurAn elliptical area stays sharp; outside it, the image gets blurred.
Path Blur…Speed, Taper, Centered BlurMotion blur along a path. Draw a path first; the active or the first path is used.
Tilt-Shift…Center, Focus band, Transition, BlurA horizontal sharp band with blur above and below it – the miniature effect.
Spin Blur…Center, Radius, Blur Angle, FeatherBlurs the image in a circle, e.g. for spinning wheels.
Lens Blur…Depth Map, Iris Shape, Radius and moreBlur like a real lens, staggered by depth if you like.

You enter the positions for Field Blur, Iris Blur, Tilt-Shift and Spin Blur as percentages of the image width and height: 50/50 is the center of the image.

Gaussian Blur and Motion Blur

Gaussian Blur dialog with a radius of 4 px
Gaussian Blur: just one slider, the radius.
Motion Blur dialog with angle and distance
Motion Blur: an angle of 0° smears horizontally.

Lens Blur

Lens Blur imitates the blur of a fast lens. Highlights turn into small discs in the shape of the aperture.

SettingMeaning
Depth MapNone (everything equally blurred), Transparency, Layer Mask (the gray values of the mask count as depth) or AI Depth Map (a local model estimates the depth; it is downloaded the first time).
Blur Focal Distance, InvertWhich depth value stays sharp; the further a pixel’s depth is from it, the blurrier the pixel gets. Invert inverts the depth map.
RadiusStrength of the blur.
Iris Shape, Blade Curvature, RotationShape of the aperture (triangle to octagon), how round it is and how it is rotated.
Specular Brightness / Specular ThresholdMakes highlights above the threshold light up as bright discs.
Noise AmountAdds a little noise so the blur matches the rest of the photo.
Lens Blur dialog with Depth Map, Iris Shape and other sliders
Lens Blur. It only works on pixel layers, not as a smart filter.

Blurring the background with Iris Blur

  1. Open a portrait and duplicate the layer with ⌘ J (or convert it to a smart object).
  2. Choose Filter › Blur › Iris Blur…. The center of the image stays sharp, the edges get blurred.
  3. Use Center X % and Center Y % to put the sharp area on the face. 0/0 is the top left, 100/100 the bottom right.
  4. Adjust Radius X % and Radius Y % to the size of the head. Transition % determines how softly sharp turns into blurred.
  5. Set the strength of the blur with Blur (px).
    Iris Blur dialog over a portrait with blurred edges
    Iris Blur with its initial values: the center of the image stays sharp.
  6. Click OK. If the shoulders or hair get too blurry, add a mask to the layer and paint those areas free again with black.

It gets even more precise if you select the person with Select › Subject, invert the selection and then apply Gaussian Blur or Lens Blur only to the background (see Selections).

Tilt-shift miniature effect

This effect makes a city or landscape shot look like a model railway. Photos taken from above work best.

  1. Choose Filter › Blur › Tilt-Shift….
  2. Use Center % to set where the sharp band lies: 0 is the top edge of the image, 100 the bottom edge. Put it on the main subject.
  3. Use Focus band % to set how tall the sharp band is, and Transition % to set how softly it fades out.
  4. Raise Blur (px) until the top and bottom are clearly blurred.
    Tilt-Shift dialog; the top and bottom of the image are blurred
    Tilt-Shift: only the middle band stays sharp.
  5. Click OK. For the typical toy look, afterwards boost the colors with Image › Adjustments › Vibrance… and the contrast with a gentle S-curve.

Sharpen

FilterSettingsEffect
Shake Reduction…Blur Trace Bounds, Angle, Smoothing, Artifact SuppressionRemoves a straight-line camera shake. Enter the length and direction of the shake trace.
Sharpen…Amount 0 … 5Simple, quick sharpening.
Smart Sharpen…Amount %, Radius, Reduce noise %Sharpens edges while suppressing noise in flat areas.
Unsharp Mask…Amount %, Radius, ThresholdThe classic, with full control (see below).

Unsharp Mask has three sliders:

  • Amount % (1 … 500): how strongly edges are emphasized.
  • Radius (px) (0.1 … 100): how wide the edge halo is. 0.5–1.5 for fine detail, more for a stronger effect.
  • Threshold (0 … 255): differences below this value are not sharpened. Values of 3–10 spare skin and smooth areas.

Sharpening with Unsharp Mask

  1. Sharpen as the last step, after you have brought the image to its final size. Select the image layer (or a merged copy).
  2. Zoom to 100 % with ⌘ 1 so you can judge the effect properly.
  3. Choose Filter › Sharpen › Unsharp Mask….
    Unsharp Mask dialog with Amount, Radius and Threshold
    Unsharp Mask with the initial values 100 %, 2 px, 0.
  4. Start with an Amount of 80–150 % and a Radius of 1 px.
  5. Set the Threshold to 3–5 so that areas such as skin or sky don’t become grainy.
  6. Check the difference with Preview. If light halos appear along edges, reduce the amount or the radius.
  7. Click OK. If it turns out to be too much after all, weaken the result with Edit › Fade… – using the Luminosity mode avoids color fringes.
Smart Sharpen dialog
Smart Sharpen reduces noise while it sharpens.

Another method: duplicate the layer, apply Filter › Other › High Pass… with 2–4 px and set the layer to the blend mode Overlay or Soft Light.

Noise filters

FilterSettingsEffect
Add Noise…Amount %, Monochromatic, SeedAdds grain, in color or monochrome. The seed produces a different random pattern.
Despeckle–Smooths fine noise while sparing edges.
Dust & Scratches…Radius 1 … 16 px, ThresholdRemoves small spots and scratches that stand out clearly from their surroundings.
Median…Radius 1 … 6 pxReplaces each pixel with the middle value (median) of its neighbors – good against isolated light or dark stray pixels.
Reduce Noise…Strength 0 … 10, Preserve details %Reduces image noise while keeping detail.
Reduce Noise dialog
Reduce Noise.
Dust & Scratches dialog over a portrait
Dust & Scratches: keep the radius small and the threshold as high as possible.

With Dust & Scratches, start with the smallest radius at which the spots disappear, then raise the threshold until detail comes back. Individual spots are better removed with the Spot Healing Brush (see Tools).

Pixelate filters

FilterSettingsEffect
Color Halftone…Max. radiusBreaks the image into halftone dots, as in newspaper printing.
Crystallize…Cell sizeSingle-colored, irregular cells.
Mezzotint–A random dot pattern in pure colors.
Pixelate (Mosaic)…Cell size 2 … 200Square blocks of pixels – also for making things unrecognizable.
Pointillize (BG)…Cell sizeDots of color on the background color, as in pointillist painting.

Render filters

FilterSettingsEffect
Clouds (FG/BG)…Scale, SeedReplaces the layer with a cloud pattern made from the foreground and background colors.
Difference Clouds…Scale, SeedCombines a cloud pattern with the image using Difference.
Fibers…Variance, Strength, SeedA fiber texture like wood or fabric, made from the two colors.
Lens Flare…Center X/Y %, Brightness %Simulates light reflections in the lens.
Lighting Effects…Light type (Spot, Point, Infinite), position, radius, Intensity, Ambience, Bump HeightLights the image with a virtual light source; the bump height makes light parts of the image look three-dimensional.
Vignette…Amount, Midpoint, FeatherDarkens (negative amount) or lightens (positive amount) the edges of the image.
Lighting Effects dialog over a portrait
Lighting Effects with a spot.
Lens Flare dialog; a light reflection glows at the top left of the image
Lens Flare at the top left.
Vignette dialog; the edges of the image are darkened
Vignette: an amount of −50 darkens the edges and draws the eye to the center.

Distort filters

FilterSettingsEffect
Adaptive Wide Angle…Correction (Fisheye, Perspective), Focal Length, ScaleStraightens the curved lines of fisheye and wide-angle shots.
Displace…Horizontal/Vertical Scale, Displacement Map, Map SizeShifts pixels according to a map: the image itself or a cloud pattern.
Lens Correction…Distortion, color fringes, vignette, perspective, angle, scaleManual correction of lens flaws and converging lines.
Pinch…Amount %Pulls the image together toward the center (positive) or bulges it outward (negative).
Polar Coordinates…ModeWraps the image into a circle or unwraps it again.
Ripple…Amount %, SizeGentle ripples, as on the surface of water.
Shear…Top, Middle, Bottom %Bends the image sideways along a curve.
Spherize…Amount %Bulges the image outward or inward like a sphere.
Twirl…AngleRotates the center of the image more than the edges.
Wave…Wavelength, Amplitude, DirectionEven wave distortion.
ZigZag…Amount %, RidgesRing-shaped waves, like a stone dropped into water.

For Displace and Shear, you set under Undefined Areas whether borders that become empty are filled with the shifted part or with repeated edge pixels.

Twirl dialog
Twirl.
Wave dialog; the image is distorted into waves
Wave.
Adaptive Wide Angle dialog
Adaptive Wide Angle.
Lens Correction dialog with nine sliders
Lens Correction: manual sliders for distortion, color fringes, vignette and perspective.

Stylize filters

FilterSettingsEffect
Diffuse…RadiusScatters the pixels and breaks up edges.
Emboss…Angle, Height, Amount %A gray relief, as if the image were stamped into metal.
Extrude…Type (Blocks, Pyramids), Size, Depth, Depth From, Front FacesBreaks the image into blocks that stick out in three dimensions.
Find Edges…StrengthEmphasizes the edges as dark lines on a light background.
Oil Paint…Radius, LevelsA painterly effect, as with thick oil paint.
Solarize–Inverts the light tones – an effect from the darkroom.
Tiles…Number Of Tiles, Maximum Offset, Fill Empty Area WithBreaks the image into slightly shifted tiles.
Wind…Strength, DirectionPulls light edges out into fine streaks.
Oil Paint dialog
Oil Paint.

Other filters

FilterSettingsEffect
Camera Raw Filter…Basic sliders and further sectionsThe RAW development sliders for any layer (see below).
Custom…5 × 5 number grid, Scale, OffsetA convolution filter of your own: each pixel is calculated from its neighbors with the weights you enter, divided by the scale and shifted by the offset.
High Pass…Radius 0.1 … 250 pxKeeps only fine detail on gray – the basis for sharpening techniques.
Maximum…RadiusLight areas spread out, dark ones shrink. Useful for masks.
Minimum…RadiusDark areas spread out, light ones shrink.
Offset…Horizontal, Vertical (px), Undefined areasShifts the layer content; with “Wrap around” you get seamless patterns.
High Pass dialog; the image is gray with emphasized edges
High Pass with a radius of 10 px.

Camera Raw Filter

Filter › Other › Camera Raw Filter… offers the RAW development sliders for any pixel layer: Temperature, Tint, Exposure, Contrast, Highlights, Shadows, Whites, Blacks, Texture, Clarity, Dehaze, Vibrance and Saturation. Below them you can expand further sections: Tone Curve, Color Mixer, Color Grading, Detail and Effects. The chapter Color, RAW and HDR explains the sliders one by one.

Camera Raw Filter dialog with basic sliders and expandable sections
The Camera Raw Filter.

Where to go next